Gba Sprite Editor For Mac

Sprite Sheet Editor. Using Sprite Sheet Editor, any 2D game developer or designer can define rectangular frames of animation for a game sprite using the editor and save them in an open, human readable, easy-to-access XML format. SerenesForest Sprite Works Section - Old, but has some GBA resources, notably battle and statscreen elements. Tools/Applications: (free unless otherwise stated) Usenti - Similar to MSPaint, but tailored specifically for GBA graphic editing. Pokemon Gold Sprite Editor This Sprite editor allows you to edit more than 60 of the sprites in Pokemon Gold (or Silver). Sprites may be loaded with the color palette of your choice and images are scaled at 8x8 a pixel.

What happens if I push it?..

Do you really want to know? Really?
Posted December 14th, 2014

At the time when tools like YAPE and A-map were created, nobody was thinking about advances in hacking technique that would enable the addition of new types, new moves, and even, an increase in the number of Pokémon. However, those times are gone. Now, we have several tutorials on adding new types and moves, a solid research foundation for new Pokémon, as well as a lot more advances that have rendered tools useless, like expanded OWs. In addition to this, the support for operating systems other than Windows is little to none. Being a Linux user, this got me thinking that we needed a new set of tools for the future.
Shinyquagsire has already begun taking care of scripting and mapping with Script Editor Advance (SEA) and Map Editor of Happiness (MEH), both written in Java. My forte is Python, which is also cross-platform. So, in December 2013, I began creating a cross platform hacking suite. The first tab is a Pokémon data editor, designed for the future. It can support new types, new moves, new Pokémon and so much more. Eventually, it will have many more tabs and pop-out windows to edit all sorts of things. So, let's begin.



  • Expand the number of Pokémon on FireRed (E).
  • Expand the number of Evolutions per Pokémon.
  • Repoint and expand move sets.
  • Supports expanded types, moves, Pokémon, etc with only small changes to the ini.

Gba Sprite Maker

  • Dynamic ini system to allow you to make changes without affecting other roms.
  • Edit stats, moves, Pokédex entries, sprites, egg moves, move tutors, and more.
  • Full support for formed Pokémon like Castform.
  • Automatic space freeing upon repoint.
Gba
  • Cross-Platform
  • Brand new features and editors every release.
  • ..and much more!


The documentation for this tool comes as a pdf with the download. Please note that this tool has many features that are brand new, so it is important that you read the documentation to understand how not to break things. Here is also a DropBox link if you want to read through it before downloading:




  • DoesntKnowHowToPlay- For all of his research into expanding evolutions and his tutorial on adding new Pokemon.
  • GoGoJJTech - For also being apart of the expanding pokemon research.
  • Interdpth- For providing me with a lot of different help in trying to compress LZ77 data.
  • Shiny Quagsire- For trying to help me find an LZ77 decompression function.
  • Full Metal- For his massive Python knowledge that has helped me everywhere.
  • Jambo51- For not ignoring me when I couldn't figure things out.:P
  • FBI Agent- Tons of general advice on how to make this program more efficient, though I haven't gotten to implementing many of them yet.
  • MrDollSteak- Icons, advice, and tons of beta testing.
  • Strawberry- For being an amazing graphic artist and making this thread look just right.:D

  • MrDollSteak
  • gogojjtech
  • Le Pug: 'The Breaker of Tools:P'
  • Chrunch
  • Bela
  • DoesntKnowHowToPlay
  • Ca

How To Edit Gba Sprites


  • browniebiznatch - Mac
  • wael96 - Windows (GBK Chinese Encoding)

If I forgot your name here or in the credits, please let me know!

Currently, I am running Windows XP and Ubuntu 13.10 on my computer and openSUSE on a separate machine. This means that I have the ability to create binaries only for Windows and those two types of Linux. So the binaries I make may not work on Arch, Fedora, old Ubuntu, Mac, and most other operating systems. This is where you come in: if you run one of the unsupported OSs, let me know. I can teach you how to package and make binaries that you can help me distribute. The reddit mod browniebiznatch has agreed to help me make a package for Mac. Once I set you up and teach you what to do, it will be as simple as pulling down the latest version, running a single command, and then uploading. Not bad.:)
If you just want to run it without packaging, you should familiarize yourself with how Python works and then install these python libraries:
-Python 2.7.6
-Python Imaging Library (PIL)
-wxPython (v2.8; v3.0 won't load this for some reason)
Then, you can run my code from command line via 'python main.py' when inside of the folder that contains the source code.



There is no way that I can keep an ini that includes all of the other languages for all of the other roms. That would be almost impossible to keep up with. So, I have left the task up to the users. I will keep the English ini up to date, but if other languages are needed, this will be the place to look. Inis can be submitted to me via pm.
Please note that all inis here have not been tested by me. Use at your own risk.


---------------------------------------------
German Emerald: Credit to Morfium

[BPED]
name = Pokemon Emerald (D)
gamecode = BPED
numberofpokes = 412
pokebasestats = 0x334D8C
pokebasestatslength = 0x1C
pokenames = 0x32CF38
pokenameslength = 0xB
typenames = 0x32F7A8
typenameslength = 0x7
numberoftypes = 18
items = 0x5946DC
numberofitems = 0x179
itemsdatalength = 0x2C
abilities = 0x33009E
numberofabilities = 0x4E
abiltiesnamelength = 0xD
egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
learnedmoves = 0x33DD3C
learnedmoveslength = 0x2
attacknames = 0x32E0EC
numberofattacks = 0x163
attacknamelength = 0xD
eggmovepointer1 = 0x703F0
eggmovepointer2 = 0x70468
eggmovelimit = 0x70464
tmhmcompatibility = 0x333258
tmhmcompatibilitylength = 8
tmlist = 0x62705C
tmlistentrylength = 2
numberoftms = 50
numberofhms = 8
evolutiontable = 0x339CDC
evolutionsperpoke = 5
lengthofoneentry = 8
evolutionmethods = None,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silicoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
evolutiontablepointers = 0x6D144,0x6D194,0x6D238,0x6D388,0x70030,0x13E194
offsetstochangetolslr0r60x1 = 0x6D174,0x6D392,0x6D1E0,0x6D23C,0x6D24C,0x6D276,0x6D2A0,0x6D2CE,0x6D2EE,0x6D312,0x6D322
offsetstochangetonewminus1 = 0x6D33C,0x6D3AE,0x70036
theshedinjafix = 0x13E036
changetonewnumbertimes8 = 0x7001E,0x70054,0x70022,0x70056
pokedex = 0x57D39C
lengthofpokedexentry = 0x20
nationaldexorder = 0x332642
numofnondexpokesbetweencelebiandtreeko = 25
numofnondexpokesafterchimecho = 28
dextype = E
jambo51learnedmovehack = False
numofpokesbetweencelebiandtreeko = 25
movetutorcomp = 0x626510
movetutorcomplen = 4
movetutorattacks = 0x6264D4
mtattackslen = 2
mtattacksnum = 32
frontspritetable = 0x31EAFC
backspritetable = 0x317228
frontpalettetable = 0x317FE8
shinypalettetable = 0x318DA8
enemyytable = 0x3156A8
playerytable = 0x316B48
enemyaltitudetable = 0x31A73C
iconspritetable = 0x58CAA8
iconpalettetable = 0x58D188
iconpalettes = 0xDDE348
numiconpalettes = 3
footprints = 0x580480


Windows ~ Linux ~ Mac
Source Code:
.zip ~ .tar.gz
Other Linux Binaries Coming Soon!

Thank you to everyone who made this possible!
Until next time,
~karatekid552


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Pokemon gba sprite editor

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Gba Sprite Editor For Mac

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